anime style rendering release version 1

 Anime Style Rendering (Unity 3D implementation) Release Notes

  • Support environmental ambient color.
  • Support multiple light source with different light type and color.
  • Importance-based edge detection.
  • Integrated with Depth-of-Field post-effect.
  • Acceptable frame rate on old model machines.

Here are two screenshots from this release. The light setups are supposed to render a sunset color scheme and a midnight color scheme.

[Screen-shot-2010-02-07-at-1]

[Screen-shot-2010-02-07-at-2]

The following examples are designed to demonstrate how the depth-of-field effect helps to telling stories. The first figure is emphasizing the girl close to the camera while the second figure focused on the other girl.

[Screen-shot-2010-02-07-at-6]

[Screen-shot-2010-02-07-at-5]

Runnable demo files:

Posted on 02月 7, 2010, in Uncategorized. Bookmark the permalink. 发表评论.

发表评论

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / 更改 )

Twitter picture

You are commenting using your Twitter account. Log Out / 更改 )

Facebook photo

You are commenting using your Facebook account. Log Out / 更改 )

Connecting to %s

加关注

Get every new post delivered to your Inbox.