anime style rendering release version 1
Anime Style Rendering (Unity 3D implementation) Release Notes
- Support environmental ambient color.
- Support multiple light source with different light type and color.
- Importance-based edge detection.
- Integrated with Depth-of-Field post-effect.
- Acceptable frame rate on old model machines.
Here are two screenshots from this release. The light setups are supposed to render a sunset color scheme and a midnight color scheme.
The following examples are designed to demonstrate how the depth-of-field effect helps to telling stories. The first figure is emphasizing the girl close to the camera while the second figure focused on the other girl.
Runnable demo files:
Posted on 02月 7, 2010, in Uncategorized. Bookmark the permalink. 发表评论.
![[Screen-shot-2010-02-07-at-1]](http://usr.tuc.cn/fc/blog/2010-02/Screen-shot-2010-02-07-at-1.jpg)
![[Screen-shot-2010-02-07-at-2]](http://usr.tuc.cn/fc/blog/2010-02/Screen-shot-2010-02-07-at-2.jpg)
![[Screen-shot-2010-02-07-at-6]](http://usr.tuc.cn/fc/blog/2010-02/Screen-shot-2010-02-07-at-6.jpg)
![[Screen-shot-2010-02-07-at-5]](http://usr.tuc.cn/fc/blog/2010-02/Screen-shot-2010-02-07-at-5.jpg)
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